/*
    This source file is part of GeNa project.
    Copyright © GeNa project 2008
    For the latest info, see http://code.google.com/p/genaproject/ or  http://lumpyproject.forums-rpg.com

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Foobar is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Foobar.  If not, see <http://www.gnu.org/licenses/>. */

#ifndef ENTITY_H_INCLUDED
#define ENTITY_H_INCLUDED

#include <map>

#include "material.h"

class Entity
{
private:
    struct BindMaterial
    {
        Material* material;
        std::list< std::pair<std::string, std::string> > attributeBinds; //First - mesh attribute, Second - material attribute
    };

    std::map<std::string, BindMaterial*> materials;

public:
    class Mesh* mesh;
    Entity(domInstance_geometry* instance);
    void draw();
};

#endif // ENTITY_H_INCLUDED
